How can we help kids learn to manage their emotions?
EMOTIONAL LITERACY APP
These are critical skills in the development and attainment levels of children.
Due to the ethical and practical limitations of research involving children, as much research as possible was conducted with teachers/caregivers.
Following initial research, personas were created for the primary user groups; primary school children, their teachers and caregivers.
I lead the team through Design Thinking exercises in order to facilitate the co-creation of ideas to meet our Users' needs.
A Crazy 8s exercise was performed for rapid ideation of ways of addressing the user's needs
I created a low-fidelity prototype that connected the user flow of selecting their current feeling and accessing techniques to manage that emotion.
This was tested through usability testing and iterated to refine the design.
Following testing of the mockups, I created a high-fidelity prototype of the same user flow as the low-fidelity prototype, including design changes made after the usability study.
There were specific accessibility considerations for this project. As the primary users were primary school children, the project needed to accomodate users with very low levels of literacy.
Clear labels for interactive elements for screen readers.
Added audio for key messages as not all users can read
Reduced words to minimum through iterative designs.
Designs were iterated based on insights from each round of usability studies.
For example, I combined the home and “Current Feeling” screens in order to enable users to more quickly reach the help they needed.
Additional changes were made to reduce words. The original version (not pictured) also had specific named emotions. By reducing to colour categories, we reduced the mental load on selecting the emotion/help required and aided users with limited literacy.
Back button was added
Removed the need to scroll.